Discuss link: Efficient planning of ballistic projectile trajectories with drag and wind for games (www.decarpentier.nl)
In case someone’s in need of efficient math and code snippets to let projectiles hit a target exactly (even with wind and approximate drag), have a look at this paper. (An open-source demo for Unity3D is currently being developed as well.)
Please log in or register to post a reply.
thats amazing, goes to show how fancy maths gets. its like from some cartoon with some smarty pants kid computing the trajectory of his sling shot with maths :)