Efficient planning of ballistic projectile trajectories with drag and wind for games

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Giliam 103 Feb 02, 2014 at 14:10 physics math

Discuss link: Efficient planning of ballistic projectile trajectories with drag and wind for games (www.decarpentier.nl)

In case someone’s in need of efficient math and code snippets to let projectiles hit a target exactly (even with wind and approximate drag), have a look at this paper. (An open-source demo for Unity3D is currently being developed as well.)

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rouncer 104 Feb 07, 2014 at 15:05

thats amazing, goes to show how fancy maths gets. its like from some cartoon with some smarty pants kid computing the trajectory of his sling shot with maths :)