Discuss link: Talk on Procedural vs. Functional Rendering (gamelier.org)
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The title sounds interesting, but there’s no detail in there about what the talk is actually about, and I don’t have time to watch an hour-long video unless I’m pretty sure it’s going to be worth it. :) Have you watched it? What were your impressions?
There’s a presentation version just below the video. I just skimmed through it, but it seems like he’s promoting the power of vector based graphics and its mathematical nature to produce content that is better than traditional bitmap rendering. Functional and procedural in this case is refering to the asset pipeline. Funcional being art that is mathematically generated or post-processed in real-time (blended, visual effects), and procedural art that goes through the standard process of being drawn, delivered, and then rendered as-is with minimal to no programing (usually due to the limitation of APIs, such as with HTML4 and DirectDraw).
Someone coming from a pure background in HTML4 would probably feel amazed at what HTML5 can do to improve overal quality. So I think this article is primarily targetted to old web devs that haven’t caught on with the HTML5 canvas or webgl yet.