What is the future of game development in 10 years?

porpoise 105 Oct 08, 2013 at 16:07 game-development

I’ve been a game developer for a few years, and have always wondered what it will be like to be a game developer 10 years from now. The mobile platforms are clearly taking over and multimedia is consolidating into specialized devices. The PC’s future to me doesn’t look bright. It’s decline is inevitable. People seem to favor playing games on their mobile or tablet devices. Also, with the abundance of the ever-increasing tools out there, game development is bound to become easier, and in turn saturating the market with more developers and games. What do you think it will be like to be a game developer 10 years from now?

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fireside 141 Oct 08, 2013 at 18:25

I think there will only be 3 or 4 guys that actually develop games, but the games they develop will be able to create more games and so on down the line. We’ll be so lazy by then, that we won’t actually play games, we will just check in every month or so to see how our avatar is doing because it will be a little separate world that keeps existing.

NO wait, we will have special things put on our eyes and sensory perceptions so we can’t tell the difference between reality or not and we’re always in the game. There won’t be any jobs anyway because robots will do everything. Even when you get sick, someone else will be playing the doctor through special remote control operations. And when it says so and so has left the network, it will be a lot more ominous than it is now.

tyree 102 Oct 08, 2013 at 20:45

thats absolutely false everyone doesnt use or want a tablet. a phone or tablet cant replace the computer. unless your developing the tools that will be used in game developement. your going to use whatever development tools that are available. your not really interesting in future game development. your interest is pushing a mobile and tablets narrative. dont crouch it in all game development.

say what it is your game development future is in mobile and devices. and there is nothing great about devices or tablets. unlike computers the end user is locked completely out of them.

Vilem_Otte 117 Oct 08, 2013 at 21:43

I have to disagree on one point - PC is not declining, it is just stabilized (any businessman selling PCs would agree with me on that point). On the other hand it’s actually mobile devices that are declining, there was already the BOOM stage (when it has high sales), and it is declining - it will most likely stabilize as PC market, and both platforms will keep living side by side.

You sound like one man that said - PCs are here, TVs are declining, nobody wants films now! Which is definitely terribly wrong point of view.

Being a game developer won’t change much - you will still be Homo Sapiens Sapiens, same lazy as now (maybe even a bit more due to technology) … tools will on the other hand change a lot till then.

And maybe my big project will be released till then, I hope for that :P.

Stainless 151 Oct 09, 2013 at 08:33

The big untapped market at the moment is smart TV’s, this will be addressed in the next year or so.

PC gaming is now split into regions, UK and the states have seen a massive decrease in sales, Europe and the far east a massive increase.

As was proven to me a while back, console and PC sales worldwide are about equal, it’s just that some regions favour one or the other.

10 years is not that long really.

1980’s we had dedicated electronics and poor quality cpu’s, but we still had TV,Machine,Joystick

1990’s we had general purpose cpu’s with dedicated video hardware, but we still had TV,Machine,Joystick

2000’s we had general purpose cpu’s and general purpose GPU’s, but we still had TV,Machine,Joystick

So from that I would predict that in 10 years time we will still have…… TV,Machine,Joystick

I guess the difference will be parallel processing, we now have a lot of parallel computation going on in the GPU, I expect the same to happen on the CPU.

Then we will sort out the men from the boys, I used to write code in occam for the transputer…. that was fun.

Nick 102 Oct 09, 2013 at 18:33

“I guess the difference will be parallel processing, we now have a lot of parallel computation going on in the GPU, I expect the same to happen on the CPU.”

Exactly. The CPU and GPU will at some point unify. AVX-512 might be coming to consumer CPUs in the not too distant future, and GPUs are currently adopting a unified address space with shared cache levels, as well as scalar units. So eventually this convergence will result in a single homogeneous architecture that can process high levels of ILP, TLP or DLP or any mix of those. Basically any kind of code you can come up with, the unified processor will process efficiently. Doesn’t matter if it’s shaders or game logic or voice recognition or physics or A.I. scripts or parsing network packets… It’s all just “processing” of various instructions.

When GPUs unified the vertex and pixel processing, this enabled much more engaging graphics (and we’ve been held back by current generation consoles). When the CPU and GPU unify, it will open up a whole new world of possibilities, both for graphics and other high throughput applications.

Vilem_Otte 117 Oct 11, 2013 at 11:51

Sounds like OpenCL to me … :D

MahanGM 101 Oct 10, 2013 at 12:50

I’m not that professional to say what’s it going to be like, but I have a theory in my mind. Industry for developers would be so much easier because as we can see today there are tons of new and efficient ready to work tools like Unity3D. On the other hand, industry for game engine programmers would be more challenging. Right now, I look at companies like 4A Games which they always tend to be at the highest point of updates with their engine and they’re still developing it everyday because hardware is improving massively. I say it’s going to be hard for behind the scenes staff like game engine programmers. 10 years are so long, I say five years from now on.

Stainless 151 Oct 13, 2013 at 10:18

10 years is not that long, really it isn’t. It’s only ten games for most teams.

All the game companies I work with have their own engines, none of them use unity or udk.

Maybe that’s just the people I work with, but I work with big companies.

They have guys who only work on a single part of the engine, I have one friend who has spent the last 10 years just working on particle systems, another only works on car physics, another just works on network code.

I couldn’t do that, three months on a physics system and it would be done as far as I am concerned. I’ve never spent more than a week on a particle system.

With that level of staffing, dealing with a new hardware feature is not a big deal. You just look at which areas of the engine are affected, and get the relevant guys to work on it.

MahanGM 101 Oct 22, 2013 at 16:43

I was pointing at indie developers not big companies :) It is true as you say, but this applies to big companies with lots of staffs. I’ve seen few companies that they were developing their in-house engines with 3 or 4 guys maximum. But yeah, It’s not that of a big deal for super duper teams.

David_Gallagher 102 Oct 14, 2013 at 08:25

I don’t know, I have no desire to use or make anything for mobile platforms, they only seem to exist, unless it’s helpful for your job of course etc…, for people who think you need to be a rocket scientist(actually theoretical physicist to apes Sheldon) to use a pc (yes I still hear people saying you need to be a nerd to set the keyboard keys for a game), I suppose the same goes for consoles (it’s really not that hard to use a pc really just more liberating and unfortunately less standardised). I also have no interest in cloud gaming. I think the future belongs to VR and any platform that supports it. heck even AR will have some cool things I believe. I myself as a ninja indie (so ninja I’m invisible and yet to release anything lol) have lost interest in anything but VR. If VR tanks them I’m quitting as I just can’t play another re-skinned game with a different story. maybe I’ve just lost it or got old, but I cannot tell you haw much I need something new. I’m really interested in any developer that’s doing anything to provide a new experience, not another button mashing bonanza to help people pass time on the next train ride. I’m not physic, but the next move forward is better hardware to push vr and education that pc’s are not for the elite.

dazin09 104 Oct 20, 2013 at 09:24

PC, Steam, origin, All them Things, Will Absoloutly AHHILATE, PS3 & Xbox, This is my own public opinion, but with the increase of gamers and game developers for PC, Thats what i think will happen.

saporob 100 Oct 23, 2013 at 02:56

I think the future will be making pong clones sold inside cereal boxes