Discuss link: What's coming in WebGL 2.0 (blog.tojicode.com)
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Always exciting to see WebGL getting more robust.
Surprised he doesn’t consider floating point textures important. That, IMO, should be at the top of the list. It’s a shame about drawRangeElements though. While it’s not the end of the world, it’s a nice-to-have feature.
With IE supporting WebGL, good times ahead.