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101 Aug 14, 2013 at 20:21

Before I ask what I’m going to ask… :) I’d like to make a proposal. Can the gaming industry come up w/ a new term that describes multi-player games that intend to run continuously, but do not intend to support 1000s of simultaneous users? Maybe call it PoG (perpetual online games) There are many people out there who don’t really want an MMO, but there is no common term for what they are looking for. I would like to know if there is an engine that would be the easiest to use to get a 50-250 user mini-world running. I know it depends on many factors, so I’ll start by saying just a virtual world with a higher caliber of graphics and more gaming potential than most virtual world software provide. I was looking at udk, hero, bigworld, unity, multi-verse, and opensim. Is there a software out there that would make the most sense? I’m really not that good at programming, but can usually figure things out with enough time and coffee. I am aware of realmcrafter as well, but I haven’t heard anything good about it. If nothing else can we start spreading the word POG? I think this is a really big market that everyone is overlooking because vets assume you literally mean MMO, so they role out the “ can’t be done” speech, and inquirers call it that because they don’t know what else to call it. Go POG!

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103 Aug 15, 2013 at 03:38

erm 50 players is fucking tonnes of players man.

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141 Aug 15, 2013 at 04:10

If you want to get your feet wet, take a look at Unity free version. You can do a multiplayer game with it. You’ll have to learn to program. That pretty much goes without saying, and you really can’t start off with even an rpg. You’ll need to go through a lot of tutorials. Games are work and it takes teams of developers to do anything more than a small game. You’ll need to procure art work or do you own, you need to do programming. It’s a LOT of work. If you don’t want to start off with a simple game like pong or something, then it’s probably a good idea to just play games that other people have written. Whatever you do, don’t pay for an engine. You could just as well take that money and burn it.

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103 Aug 15, 2013 at 04:22

if you were charging 1c an hour, 50 players is commercial success, that means your making 50c an hour for just sitting on your ass looking at your server stats, success man.
just think, over a week youd make (even whilst your sleeping) $84 a week. not bad… over 6 months youd make$2016. thats enough to go fund your next game with professional artists!

if you were charging like that, its like owning a dirty phone call business, the money just rolls in like a cash vaccum cleaner. :D

Actually its only a pittance…
but really, If you ever got to that stage, youd be thinking of expanding and shit, its a great way to start.

50 players concurrently always is a good sign that people like your game, anyway.

just think, if the server was better and you were getting 250 players, its \$420 a week. but thats dreaming man, 50 is still good, trust me.

but dont go thinking you can charge more than 1c an hour per player, thats not possible. (note you can make it free to play, just have the soup up shop, same dif, comes to about 1c per player per hour)

god i love thinking about the possibilities, if only i could make a game people liked…

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101 Aug 15, 2013 at 20:05

I have made some games already, but nothing to write home about. I already know how to make games using MMF2. I also did some stuff with Eclipse a while back. I also did some art work for a 2D POG that was getting up 50-100 concurrent users before. I have some level of skills. The problem is that it would be a lot harder to do what I want to do in 2d vs 3d. Rouncer, what games have you made? I’d like to see them. Maybe see what could make them more likeable. :)

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141 Aug 16, 2013 at 07:47

I think one engine that might be a good idea is HeroCloud. It’s only 100 dollars a year and a fantastic engine that gets used for professional MMO’s. They also take care of all servers, etc, at a cost of 30 percent of profits. It would probably be worth the 100 dollars just to get some experience with the engine.

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103 Aug 16, 2013 at 10:43

My computer got stolen and I lost alot of work, but im pretty good with my 3d, ive been doing it for 12 years! counting from when i first learnt the win32 heartbeat function.

I had an arcade flight sim sorta going, it wasnt bad (the graphics was all highpoly)- had a raytraced terrain for a backdrop. Unfortunately all my ideas tend to make the video card required a really expensive one, which is no good for getting lots of people playing the game.

Something like diablo, I could make im pretty sure. And that would work on any computer.

Things im yet to do…

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101 Aug 16, 2013 at 16:18

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103 Aug 16, 2013 at 19:12

I could actually make what your talking about, might be good too. you know they make rpg makers, but i dunno if ive seen one done with multiplayer tcpip in mind. you could hunt around but maybe you wouldnt find anything, i do graphics and code.

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141 Aug 17, 2013 at 01:56

There’s a visual script app for Unity called Playmaker, but it wouldn’t work for MMO’s. It would be a good way to get started in 3d development, however. If you can work up a pretty good prototype, you may be able to get other people to join in the project one way or another. It’s 45 dollars, so pretty cheap. You’re not going to be able to get much closer than that.

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101 Aug 23, 2013 at 22:30

Busy week. :)

I’ll have to check out Playmaker this weekend.

Rouncer,

I’m going to put together a list of the things I’m talking about and post them, then let me know what you think.