I’m somewhat happy to announce the first release of SoLoud audio engine.
SoLoud is a simple, easy and free c/c++ audio engine for games. The
source code should be portable, and has no external dependencies.
Currently it depends on SDL for audio stream output, but implementing
other back-ends should be relatively simple.
Documentation and downloads can be found at:
A youtube clip of the demos included:
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New release, with lots and lots of changes, including..
as before, available at http://soloud-audio.com along with documentation in pdf, mobi, epub and html formats.