oculus rift

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fireside 141 Jul 12, 2013 at 04:32

I think this is the next step in gaming.

http://worthplaying.com/event/E3_2013/PostE3_2013/89888/

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Reedbeta 167 Jul 12, 2013 at 05:04

I’ve been wanting to get one, but I’m waiting for a model with the higher-resolution screen and a 6DOF sensor (that tracks both head position and rotation; the current one does rotation only). I’ve heard both of those repeatedly called out as problems with the current version. Like the article says, they’ve got prototypes with a better screen, and I’ve been told they’re working on the 6DOF too, so hopefully they’ll have a new model out before much longer.

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fireside 141 Jul 12, 2013 at 05:17

Oh yeah, there’s no way I would get the first model, but I think it would be a big step in game realism when the 2nd or 3rd iteration comes out. It’s something I would definitely want to do alone, though, or the other people in the room would have to be wearing one too.

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TheNut 179 Jul 12, 2013 at 05:28

Those don’t look very comfortable, but it’s nice to see the tech being worked on. I remember using a “VR” set way way back when Dark Forces hit the shelves. It was more like a helmet, but it was pretty cool. The tech is out there, but I guess the market is pretty limited so not everyone is jumping on it. Sort of like the whole 3d vision fad never really took off. There’s cool technology out there like ultra-thin flex-glass and computer contact lenses. I’d rather spend 5K on a set that wears like a pair of swimming goggles on my eyes then a big monitor block. That combined with my Sennheiser Pro would be a very immersive experience.

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Stainless 151 Jul 12, 2013 at 08:42

The tech I have seen uses a pair of glasses with two tiny projectors mounted on the arms, these projectors bounce of the lenses and into your eye.

Head tracking is handled by a modified xbox kinect rather than having bulky accelerometers mounted on the glasses, also reduces power usage.

The display is quoted as being the same as a 14 FOOT projector screen 10 feet in front of the user.

Still experimental, and targeted at virtual reality instead of gaming, so the display is an overlay on the real world.

But hell, want one.

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touch_the_sky 103 Jul 12, 2013 at 10:35

Oh, I want one too!:)

Not surprised to see Carmack’s name popping up in the articles after I googled Oculus Rift - he’s been working on this sort of a thing for a long time, remember some vid when he was showing off the kit he made (working with some Doom from what I remember)

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tyree 102 Jul 12, 2013 at 13:09

Ive used a vr headset before. and you truly are in the game. you cant see anything outside of the game world. but I have never seen it used in a 3rd person game. player view would have to be the camera view. instead of the characters view, Id like to see a 3rd person game make use of it