Im having trouble converting a normalized direction vector into the
faces of a skybox… whats the best way to do this?
Its like its spherical, and I need it to be square.
at the moment its cylindrically chopping off the corners, as if they
were circles instead of squares.
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ah dont worry i remembered how i fixed it. you have to “squarify normal”
the direction, in otherwords make it point to outside a box.
well, just for the hell of it, heres my new landscape, hdri lit.