We’re about to release a new game engine, fully written in C++ with
minimal dependency support.
Full support for DX11, OpenGL 2.0 - 4.3, OpenGLES 2.0, OpenGLES 3.0.
The initial showcase was done on Ogre3D forums
We’re looking for partnership and somebody for taking part of monetary
part and help out to keep lights on and continue this project.
If anyone is interested please contact me here.
We’ve opened campaign on pledgie for helping to find out funds, please
spread work and keep our project alive.
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I see some flaws in this model, people is not really interesed into
engines, unless its Unity, you should create a game with your engine and
ask support for the game itself, once you reach your final goal ( keep
it realistic ) , you can diverge that money on the engine development.
From an average joe point of view, there is no fruition in supporting
an engine, think from his/her point of view, what advantages do i have
supporting an engine ?