parameter wiring

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tyree 102 May 13, 2013 at 23:32

one of the biggest problems in making a game is the path. accessing whatever property your attempting to reach. parameter wiring would essentially solve this but it has yet to be applied to programming directly in a game engine. to speed up the workflow.

how difficult would it be to program an interface for parmeter wiring object to object. its already used for shaders, particle systems and in animation

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Reedbeta 167 May 14, 2013 at 04:50

What do you mean by “the path”? The path of what? And what do you mean by “parameter wiring”? Maybe an example would help.

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tyree 102 May 15, 2013 at 18:44

my mistake I expected it to be common knowledge. the tutorial itself isnt the concern, the interface thats being used is. relationships and responses are built using blocks.

http://www.youtube.com/watch?v=o4kmWbBI8JQ