one of the biggest problems in making a game is the path. accessing
whatever property your attempting to reach. parameter wiring would
essentially solve this but it has yet to be applied to programming
directly in a game engine. to speed up the workflow.
how difficult would it be to program an interface for parmeter wiring
object to object. its already used for shaders, particle systems and in
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What do you mean by “the path”? The path of what? And what do you mean
by “parameter wiring”? Maybe an example would help.
my mistake I expected it to be common knowledge. the tutorial itself
isnt the concern, the interface thats being used is. relationships and
responses are built using blocks.