I put off playing star wars force unleashed when everyone else was
playing it. but I was looking for an old game to study. so I finally
played the force unleashed the 1st one. now its a good game but despite
the character having a sword its actually a shooter. since the character
is always fighting multiple enemies all with ranged weapons. you have to
use force powers to try and do the same.
the animation uses motion capture and swinging the sword has a before
and after motion. the after motion is a long dramatic pose. which will
cause you to die. since your constantly being shot at by ranged weapons.
and every swing of the sword moves the character forward about 5 steps
which makes no sense.
your really forced to use the force powers so its right back to being a
shooter. shooters continue to be the dominant game type for U.S. game
makers even when they have a sword.
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Shooter isn’t necessarily bad, it just doesn’t stand on it’s own very
well except for a smaller audience. When you add strategy, puzzles,
story/missions etc, it gives the game more depth and applies to a larger
audience that may get bored with just a twitch type game. Many people
get bored with them just like they get bored with an action movie that
doesn’t have much of a plot. It’s kind of a poor choice for an indie
because it’s harder to add all those things.