I'm a total beginner at this - can someone help out?

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n00b 101 Apr 14, 2013 at 23:32

Hi guys,

I am a complete noob, putting even iPhone users to shame (jk). I want to make a futuristic, open-world 3D game (by myself, if possible, but I do have a couple of friends that can help, if needed), with (somewhat) professional tools (Blender, GIMP, an actual game engine, etc. as the lowest I want to go is XNA; no GameMaker for me). Graphics aren’t too important, however. I have a couple of questions, if anyone would like to answer.

  1. Can anyone tell me, step by step, the process of making a game?

  2. Can you make an expansive world in Blender? From what I’ve seen, it seems very difficult to do so.

  3. Can Sketchup be viably used for gamemaking? I can make and have made really cool things in it.

  4. What programming language is best for 3D games, in general? I used to have a good knowledge of Python, HTML, BlitzBasic (that was stupid, haha), and a very precursory, basic grasp of Java, but I lost a good bit of what I knew. Relearning most of it shouldn’t be a problem, though.

  5. Can you define the following terms:
    a. Triangulate meshes,
    b. Mapping,
    c. Unwrapping,
    d. Collision models, and
    e. Texturing?

  6. Any other key game development words you think I should know?

  7. Seeing where I would like to go (making a futuristic open-world game) and what knowledge and resources I have, can you suggest to me a course of learning?

Thank you. I really appreciate it.

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fireside 141 Apr 15, 2013 at 03:36
  1. Seeing where I would like to go (making a futuristic open-world game) and what knowledge and resources I have, can you suggest to me a course of learning?

Those games are made by large teams of people. You can make a simple skeleton of something like that if you want to waste a couple years and have no one play it because it looks like a very bad copy. Your best bet is to use Unity because you can paint large swaths of scenery, of course, you will just be forcing people to walk around nearly empty scenery or repeating their efforts over and over killing the same NPC’s.

If you want to know what you might be capable of, look at some small indie games. The good ones are almost always written in 2d and are very focused, but do allow some choices for the player. If you want to get your feet wet in game design, I would suggest downloading the free copy of Gamemaker. If you are sure it’s what you want, you should probably download Python and a graphic library like Pygame and find a good book or set of tutorials. It’s a fun hobby, but hardly anyone that’s an indie can make a living at it. If you want to make an open world game, go to school, get an advanced degree and try to find a game company that will take you on.

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Sol_HSA 119 Apr 15, 2013 at 06:34

@n00b

  1. Can anyone tell me, step by step, the process of making a game?

Yes.

From a purely technical point of view, game needs three things:
1. Input
2. Time
3. Output

Make something that can read user’s input, process it, and generate output. Build on that.
@n00b

  1. Can you make an expansive world in Blender? From what I’ve seen, it seems very difficult to do so.

Yes, you can. You can build things in pieces.
@n00b

  1. Can Sketchup be viably used for gamemaking? I can make and have made really cool things in it.

Yes. Again, building pieces.
@n00b

  1. What programming language is best for 3D games, in general? I used to have a good knowledge of Python, HTML, BlitzBasic (that was stupid, haha), and a very precursory, basic grasp of Java, but I lost a good bit of what I knew. Relearning most of it shouldn’t be a problem, though.

Whatever you’re most comfortable with.
@n00b

  1. Can you define the following terms:
    a. Triangulate meshes,
    b. Mapping,
    c. Unwrapping,
    d. Collision models, and
    e. Texturing?

Yes. You can also google them, so I wont waste my time explaining them here.
@n00b

  1. Any other key game development words you think I should know?

Oh please.
@n00b

  1. Seeing where I would like to go (making a futuristic open-world game) and what knowledge and resources I have, can you suggest to me a course of learning?

Sure. Scratch any game plans you have for now, and make something small first. Start with some very simple 2D game. After having a bunch of small game projects under your belt, come back to your original idea.

Entering game jams such as Ludum Dare is a great way to get small games done. And if you fail to make a game during a jam, you’re still learning.