I did a quick demo for a company, I can’t show any screen shots, or talk
about the app, as it is wrapped up in the sort of NDA that is scary.
In general though it has fixed elements and moving elements. The fixed
elements are drawn onto the opengl screen with alpha blending enabled. I
don’t clear the screen, so the moving elements fade out gradually.
The issue is that they never fade out completely. You end up with a very
feint gray shadow on the screen.
I don’t understand why
Say you start out with a value of 64 and alpha blend 0,0,0,0.9 over the
final pixel = 64*0.1 + 0*0.9 = 6.4
final pixel = 6*0.1 + 0*0.9 = 0.6
So it should go to zero
Anybody know why it doesn’t
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Assuming ONE_MINUS_SRC_ALPHA / SRC_ALPHA and the default blend
formula you should get what you described.
However, if you have the formula reversed (1-a and a swapped), you get:
out = dst*0.9+0*0.1
which leads to:
(5*0.9 = 4.5 \~ 5)
Any alpha value more or equal than 0.5 won’t fade to black because the
result will eventually get rounded to more than 0.
It rounds up? :angry:
man thats’ a pain in the proverbial