New member saying Hi

B6724e44126af088e94adc18e4b2959d
0
robbiepxlbld 101 Apr 09, 2013 at 09:46

Hi guys,

I’m Robbie, and I’m new around here.

I have worked in the game industry for 10 years, in QA and Design. A few years ago I got made redundant from two AAA studios within a matter of months. I can’t go into the specifics of who I worked for and so on, as per my redundancy agreements.

This led me to question the whole game industry, and as a result I lost my passion for dev.

In recent months, I had an epiphany that I do still love game dev, I’m just not keen to do it for the big studios. So I am going back to basics. I have a few killer concepts that I have wanted to develop for years, so I am relearning all the tools I have become rusty on (such as the unreal engine), and am slowly learning new tools and techniques, and I am doing this all to make a game for myself, not to get a job (although obviously I’d be stupid to say never).

I am very passionate about the decline and stagnation of the game industry (helped by my redundancies) and have been inspired to start a blog (Link in sig below - apologies if this is classed as spamming with my first post, not my intention and I will remove it if required). Its only small with a few posts, but big picture, I hope it will grow into a good resource for everyone with an interest in the games and game dev.

I think I have waffled on long enough. I hope to grow into a good contributor to the forum and get to know you all.

3 Replies

Please log in or register to post a reply.

B5262118b588a5a420230bfbef4a2cdf
0
Stainless 151 Apr 09, 2013 at 14:22

Redundancy has always been a factor in the industry.

I’ve been made redundant 7 times, sacked once, and stormed out twice.

You just have to try and save some cash for when it happens, I know that sounds flippant, but it’s good advice.

The number of share options I have been granted that ended up worthless is another industry standard.

However the good times make it worthwhile. The old Sony parties in London, house band was Oasis. The indin’s ( Tenerife was awesome ).
Hiring Stringfellow’s for a night.

Okay some of the hangovers were epic as well.

3a9d563c24e40aaed17cc38f4ed9773d
0
jorian9001 101 Apr 10, 2013 at 13:50

if possible could i help you with making the game while you tutor me and learn me the tricks of the trade?
i am 17 years old and haven’t finished high school yet but i’m really passionate about gaming and gamedesign.

B6724e44126af088e94adc18e4b2959d
0
robbiepxlbld 101 Apr 12, 2013 at 19:12

@Stainless

Redundancy has always been a factor in the industry.

I’ve been made redundant 7 times, sacked once, and stormed out twice.

You just have to try and save some cash for when it happens, I know that sounds flippant, but it’s good advice.

The number of share options I have been granted that ended up worthless is another industry standard.

However the good times make it worthwhile. The old Sony parties in London, house band was Oasis. The indin’s ( Tenerife was awesome ).
Hiring Stringfellow’s for a night.

Okay some of the hangovers were epic as well.

Yeah, I do love game dev, always have, and I have no problem working low on the food chain under creatives, I dont have a big ego. My problem is the industry isnt really run by creatives anymore, its run by businessmen who know next to nothing about games, and I dont care much for working under them anymore.
@jorian2

if possible could i help you with making the game while you tutor me and learn me the tricks of the trade?
i am 17 years old and haven’t finished high school yet but i’m really passionate about gaming and gamedesign.

If I could let you help, I would, but I am working slowly for the time being, inbetween learning new stuff I have a full time job and a family, so my progress will be really fragmented and probably more of a hindrance to you.

Saying that, I’ll gladly answer any questions you have, as I’m sure many members of this community will :)