Hey, I have a question that’s been driving me crazy.
I want to know if increasing the pace of the game will reduce the
overall balance of the game. “Increasing the pace” can refer to the pace
at which a timer progresses, movement speed, the speed at which
something dies, etc.
The reason I’m asking is because this is in reference to a PvP oriented
turn based game where each player has an equal number of pieces. Chess
might be the closest example to this game. Of those of us designing the
game; some of us are under the impression that if you increase the rate
at which pieces disappear from the board then the game becomes less
balanced, while others disagree. There are some of us who find that an
increased speed creates a less balanced game because the longer the
pieces remain on the board the more strategic options are available to
the player, especially since the speed increase prevents players from
attempting to “save” their pieces from being removed; it’s also argued
that more types of game pieces benefit from a slower pace. While the
others argue that if both pieces are removed at an equal rate then
that’s technically “balanced”, they also argue that increasing the speed
of the game creates an “equal yet different” strategic game.
Any thoughts? It doesn’t have to be specific to my game. Does increasing
the pace of your game inherently reduce the PvP balance of a game?
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Your arguments against seem to be more about game depth than balance.
I’m almost always for more game depth if it doesn’t make the game too
complicated in the way of controls. I think that’s one of the problems
with indie development, you really need play testers to find out what a
majority of players like.
As a general rule, I think increasing speed causes less strategy. You
don’t have the time to think over all the options, but most people like
the natural fluidity of non turn based games even still. If it’s already
turn based, then I would think the added strategy elements would be