new art program

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rouncer 103 Feb 22, 2013 at 18:30

Ive developed a new kind of brush you can use to make pictures with, this example face is a product of adding black to peach.
firstface.png

The way it works is I record how many times the screen has been brushed and then for each pixel I run a very translucent version of the added colour the amount of times it was put on the screen. At the moment I put 5 iterations per brush stroke. By adding the colour bit at a time beautiful colour distortions arise, Ill play with it some more and see what I come up with.

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rouncer 103 Feb 22, 2013 at 18:53

adding peach to black, note peach is not the end result.
face2b.png

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rouncer 103 Feb 22, 2013 at 19:07

first putting a peach sillouette, then adding a dark green.
facethree.png

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Reedbeta 167 Feb 22, 2013 at 19:39

@rouncer

Ive developed a new kind of brush you can use to make pictures with, this example face is a product of adding black to peach.
The way it works is I record how many times the screen has been brushed and then for each pixel I run a very translucent version of the added colour the amount of times it was put on the screen.

I’m confused; how is that different from a standard paint brush in Photoshop or any other painting program?

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rouncer 103 Feb 22, 2013 at 20:39

it actually is no different, except i make the brush more translucent and apply it many more times. its still just oldcolour*(1.0f-opacity)+brushcolour*opacity. just opacity is much smaller and done many times.

it has a bitcrushing effect on the colours, its really nice. Ill have a decent picture to show tomorrow, hopefully - at the moment the pictures here are pretty crap, ill use it decently tomorrow. :)

note you can get the same effect in say gimp, (just put opacity to 0.5%, thats how i first worked this out!) it just takes ages to get anywhere, this program helps speed up the process and importantly lets you work backwards and forwards with the effect.

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fireside 141 Feb 22, 2013 at 21:12

Those same things can be done in art programs by adjusting opacity. You can do so either with the brush for more defined lines, or with the aerosol for a spray type pattern. Still, it’s good you have done it yourself and your human faces look pretty good. It may be your art style, but I think some more dense lines for definition would keep it from a blurred feeling, unless that’s what you are going for. For instance, around the eye, and the pupil, and between the lips. The problem with that kind of 2d art is that it’s hard to use in games because of frames of animation, where it becomes very hard to reproduce well enough in different positions. That’s why most designers choose a more cartooned look in 2d. It’s still really hard doing that if you ask me. I’ll stick with 3d and bone animation.

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rouncer 103 Feb 22, 2013 at 21:20

thanks for input stainless.

i polished off a slightly better one, just green on pink. (only 2 colours used for the skin) i think the results are remarkable.
considering im only doing these pictures in 2 seconds, i should really dig in and try a little harder.
girl2z.png
girl3f.png
I feel the program needs to be made, even though similar effects can be achieved in any art program, this is totally customized for translucent technique.

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rouncer 103 Feb 23, 2013 at 15:34

im positive it can make da vinci’s style.

reallygoodone.png

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rouncer 103 Feb 23, 2013 at 17:33

distance character.
ladyun.png

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rouncer 103 Feb 27, 2013 at 00:40
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rouncer 103 Feb 27, 2013 at 01:22
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rouncer 103 Feb 27, 2013 at 01:49
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rouncer 103 Feb 27, 2013 at 12:37

best one yet.

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