Hi …. Iam totally new to this forums and iam considering making a game
i don’t know much about programming but iam a little good at 3D modeling
iam thinking of a online game like silkroad but with a whole different
storyline , quests , characters and skills so i need a team or a link to
teach me about coding and the necessities of making a game ( 3D Online
one ) …….. So PLEASE HELP :unsure: :unsure:
OR anyone can help me and tell me how to code quests , skills ,
characters , etc. and i will be grateful to any help.
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work on your environment first, do you want it big? well there is your
first quest, you need some way to get the land there, post again if youd
like to know more from me.
your first game shouldnt be multiplayer unless its two players only. but
your better off making a single player game. the first game you make
will be about learning how to make games. if not the first several
games, but with the exception of puzzle, driving, or point and click
games. the majority of games are really fighting games. whether you
fight with bullets, hand to hand or use swords and magic. the fighting
is the core of most games. so learn how to make two characters fight.
once you have the fight mechanics done and working you can build the
environment around it. and make whatever type of hybrid game you want it
Huh… building large worlds is long run job, and if you want to finish
you’ve got to be really skilled.
There are several very important things to do in making open-world
(\~large scale) game.
You gonna need tons of meshes, textures, sounds, etc. Preferably from
single graphics team, because everything must “fit” into world. This
brings you to point 2.
The problem is to design whole stuff. F.e. We’re working on RPG game,
for 1x1 km of world (and the further the development goes, the more
convinced we’re that world won’t be bigger than very few squared
kilometers) we have dozens of papers, sketches, etc. E.g. to even know
how that world should look like.
The biggest problem. We have advantage of all being (except me, I can’t
judge myself) skilled programmers one of us has even more than 30 years
of experience. And we have released (and we’re still supporting &
releasing) successful working applications. So we decided to write our
own. Handling huge world means that almost everything in engine is
dynamic = needs to be optimized. We have been working on technology for
few years now, and it is capable to work with large worlds today. After
some 3 years (or even more, I really dunno now). Some stuff is still
work in progress though (AI, physics) - because we’re trying to add new
Summed, you either need few skilled people, or at least $1M (note it’s
OR - so these two conditions aren’t excluding each other), or maybe even
Start with small 2D things like Pong, Mario, then try Tetris, etc. It’s
a great practice (I even thought of releasing few of my C# (C++, etc.)
practice-programming applications that are actually small games or even
useful programs (Including alarm clock on notebook that is sometimes
Just don’t stick to one project in the beginning, you’ll run out of it -
do rather smaller quick things, until you’re enough skilled. It’ll make
you ninja. :ph34r: Then you can search for buddies and start on
dont give up your mmo dream, just remember it could be many years of
slowly building steps on steps thatll get you there.
Thanks all for replays … what about using a previously made graphics
from a game or something and then add small things like swords , small
scenes and so on and whenever i learn more i add to the game ( I know
how to make swords , characters etc. but don’t know how to but them in a
First i was determined to start making a game like Mount and blade
Series i wanted to make a game like those badly if you have any
suggestions about making a game like this and would it be easier to make
one or the online game ??
hey man, your sounding a little clueless :)
mount&blade is just as hard to make as an mmo is hehe (it might as well
be one), why dont you try work on your art skills, art is so important
for games, you need to be an accomplished painter to make graphics…
work on your texturing skills and make a few models, then once youve got
enough models maybe you can team up with a programmer?
post them here or www.polycount.com and get critiques.
thanks but can you give me some links to texturing tutorials …. that
would be so useful for me i mean more tutorials :D
a texture is basicly an image that goes on top of 3d triangles, youd
like to highlight edges and darken occlusions that are present on the 3d
You know, you can actually just draw an 8192x8192 image, then import it
into blender, then chop polys into it and bring it out 3d, thats what im
doing at the moment, it kinda looks like this, but better since i only
just added a few walls on this one, you can go further than that and add
3d trims and details, this one i just pulled up in 2 seconds.
(this is a 1024x1024 texture, so they get heaps bigger than this)
obviously, most of its still flat so theres more chopping to do, but its
all just one image.
im sorry for showing such a crap asset, but its all i got with this new
method just yet.
theres more ways to do it than skin a cat, so this is just one way im
using at the moment, just use your head and apply it to your software,
gimp (painting app) and blender (3d app) are all you need to make a
Hm…. I strongly recommend learning pelt mapping(just google this
keyword, you’ll get like TON of references) - thats one of the basic
methods of creating mesh unwrap.
For texturing & creating high detail mesh our graphics use Mudbox
(ZBrush supports also same stuff, and I know there are also some
open-sourced tools) tool. I strongly recommend getting a copy and
learning it, you can create awesome things with it. You basically
“Spray” your texture to your mesh - which is very intuitive, nice and
extremely additive. This tool also allows you to sculpt your mesh (like
from mud or stone) - it’s awesome for creating high detail meshes (based
on these you can create normal maps, displacement maps and thus create
really awesome stuff).
these are great suggestion and Gimp is a great program but can you get
me a video showing this technique ( rouncer ) perhaps a man using this
technique and how it’s done so i can follow on with my drawings :D
i cant make a video right now, but i can show you one more pic…
the image is on the left with the polys cut into it, then the right is
the 3d version, i pulled out two more features for you to help describe
the cool thing is the majority of it is 2d, so its easy to think about,
you dont have to do any confusing 3d knifings.
Thanks man ….. but the video would be much more useful please
and this is the way to make the maps .. tell me now about the good way
to make characters and the how to put all of this in a game
watch these 2 videos and youll know how to do it in blender.
basicly, draw the image in gimp, wrap a plane and get texturing working
in the viewport, then just keep hacking away at it with the knife ;)
heres a screenshot of mine just beginning…
just learn blender first man, theres a billion vids on the net about it,
then once youve got some content, come back here and find yourself a
programmer willing to team up with you.