say ive got a heightmap and there is definite walls (or cliffs) in it,
is there a way to spread the texture evenly across all surfaces as
aposed to just say y planar wrapping it? (which stretches the altitude
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hmm, only solution i thought was to craft the uv map instead of the
model first, then go backwards… sounds like an interesting way to do
modelling… call it “origami” :D
There were a interesting solution using cubemaps in 2004, but I havent
seen many develoeprs using it.
Currently most talked about non UVW method seems to be PTEX.