i just got this really awesome idea!
What if instead of using bitmaps for details, you do something like a
flash implementation ontop of the surface of the model, so the texture
is infact vector graphics, so its polygons on polygons.
so you draw lines and fill gradients between the lines… anyone ever
done this before?
do you think its worth attempting?
Please log in or register to post a reply.
ah, its being researched!
Did it years ago in the MultiSystem
Had a spinning 3D cube with a different game on each face
Not having to go through the unwrapping process is a pretty cool
thing… even though maybe at the end of everything youd export that way
This isn’t the one I did, it’s the earlier version. I extended and
improved it a few years later
The cube demo video is the one you want to look at