alternative texturing idea **new**

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rouncer 103 Feb 12, 2013 at 12:42

i just got this really awesome idea!

What if instead of using bitmaps for details, you do something like a flash implementation ontop of the surface of the model, so the texture is infact vector graphics, so its polygons on polygons.

so you draw lines and fill gradients between the lines… anyone ever done this before?

do you think its worth attempting?

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rouncer 103 Feb 12, 2013 at 14:46
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Stainless 151 Feb 12, 2013 at 15:23

Did it years ago in the MultiSystem

Had a spinning 3D cube with a different game on each face

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rouncer 103 Feb 12, 2013 at 17:02

Not having to go through the unwrapping process is a pretty cool thing… even though maybe at the end of everything youd export that way anyhow.

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Stainless 151 Feb 12, 2013 at 21:46

http://www.konixmultisystem.co.uk/index.php?id=videos

This isn’t the one I did, it’s the earlier version. I extended and improved it a few years later

The cube demo video is the one you want to look at