Saw this at Gamasutra:
Still not a standard, but a big step in the right direction.
Please log in or register to post a reply.
W3C and standards should not be used in the same sentence :) IMO, Canvas
2D was fine a year ago and it’s equally fine today. What’s not fine is
everything else. Audio support is still poor and without a good fluid
audio experience, any good looking game will become mediocre. User input
on PCs is also different than mobile devices, requiring unnecessary
workarounds. It’s also terrible that we have so many browser developers
writing their own frameworks instead of agreeing to a unified framework
that will reduce bugs, improve efficiency, and eliminate platform
Standard is something that is standard for single company or single
person, any other company or person have another standard. So I think
that this site -
pretty much summarizes what standards are.
Basically HTML5 looks a lot more clean than any other HTML before. But
you have browser developers that will ruin any standard, not mentioning
that also programmers alone who will create frameworks upon standard
will totally rape it to the state, where it is totally unusable.
Yes, there are still problems, but I think it’s improving quite a bit as
time goes on. The differences in user inputs are a real problem and I’m
not sure a game can be written for both mouse and touch, at least in
some circumstances. W3C standards make a difference, though, as we see
for IE in it’s latest incarnations. It was losing market share because
Microsoft tried to do it’s own thing and sites started recommending a
“modern” browser, usually meaning something besides IE.
Yet if you compile up amaya (the w3c’s own browser) it cannot display a
hell of a lot of web pages correctly.
Standards are useless, it takes so long for a group of people who think
they are experts to come up with a document that by the time publish it,
it’s out of date.