i can’t seem to export a simple tube with 3 bones that bends to md5,
there is a problem with the max script exporter i think that its old and
wont work for 3dsmax 2012, does anyone know what i can do about this?
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I wrote a .x file to md5 converter as I didn’t have an exporter that
worked how i needed it for lightwave. If you can export to .x file you
can use this converter to export to md5. for animation you’ll have to
watch the tutorial video as it requires an extra step to that of a
static mesh. If you want to use it below is the link…
XFile to Md5
ive even had problem exporting to .x from 3dsmax 2012 to .x and running
it in the dx viewer, the animation dosent play :/, so i dont think going
from .x to md5 is going to work for me , there is so little information
on these topics , it really frustrates me ..
You could use Blender as an intermediary. Import the fbx into it, and
export to md5. Some of those exports are a bit dicey also, though.
Another good free converter is Milkshape3d. There is a trial version
that is fully functional, or used to be. Also, there is a converter tool
for fbx that will be able to export the model to an older fbx version or