C4 Engine 2.10 or Leadwerks 2.5 ?

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Juggernaut 101 Nov 30, 2012 at 16:54

Hello,

Can you folks share your experience regarding those two above mentioned engines ?

I mean if game studios do use C4 engine in real life to make games and publish them in places like steam or is it just for armature / hobby game makers ?

The same question goes for Leadwerks 2.5.

If you are offered to choose one of them, which one would you choose ?

Thanks,

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v71 105 Nov 30, 2012 at 22:09

I think that the standard today is Unity only.

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Juggernaut 101 Nov 30, 2012 at 22:55

Well, I cannot afford Unity Pro now or in near future and cannot live with blob shadows found in Unity indie version ( no real-time dynamic shadows ), so that is why I asked.

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fireside 141 Dec 01, 2012 at 03:16

I’m sure they’re both capable engines. At the end of the day, someone is just taking DirectX and Opengl and making them a little easier to work with by using higher level functions. If you look at the editors, you should pretty much know if it will be useful to you. Find out if it exports to the platform you want, check the forums to see if the questions get answered in a reasonable amount of time, and look at how many tutorials are around and if they apply to your project. They should have a list of projects that were done with the engine, most engines do at any rate. Also, make sure that the models you intend to use can be imported easily into the engine. The best format I’ve found is fbx, collada works well for static objects as well as obj.
Personally, I think it’s much better to start with a free engine if you haven’t done a 3d game yet, because it’s way more work than what you can imagine and you could very well be wasting your money. I stopped paying for things like that a long time ago because there are so many free engines, modelers, and art programs around. You’re worried about real time shadows? Where are you getting all your models? One bad looking model will be much more devastating to a game than a blob shadow. I’m not saying it’s you, but I’ve seen people without an ounce of talent worry about things like that, as if all these game components will somehow appear. They don’t. They’re either very expensive, or generic, or they take a huge amount of work.

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Juggernaut 101 Dec 01, 2012 at 14:28

@
fireside:

Well said ! :)

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jph 101 Dec 01, 2012 at 15:01

why not try an opensource freeware engine first,. I suggest ZGameEditor,. .

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Juggernaut 101 Dec 01, 2012 at 15:09

@jph:

Does not seem to have any inbuilt PHYSICS system.

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jph 101 Dec 03, 2012 at 16:30

@Juggernaut

Does not seem to have any inbuilt PHYSICS system.

You can code your own simple physics for many games,. or just use ZGEBullet (again free and open source) for more advanced stuff,. See; http://www.emix8.org/forum/viewtopic.php?t=830

the Bullet extention even works on Android builds,. . fun.

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alphadog 101 Dec 03, 2012 at 21:46

@Juggernaut

Well, I cannot afford Unity Pro.

Is this your first game? If so, do you think you’ll be striking it rich on the first game you make?

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Juggernaut 101 Dec 04, 2012 at 17:38

@alphadog

Is this your first game? If so, do you think you’ll be striking it rich on the first game you make?

Well not really. I just want to learn one system and stick with it.

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Juggernaut 101 Dec 04, 2012 at 17:45

@jph: I will download and try out the engine. Thank you for the information regarding the bullet library.

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Juggernaut 101 Dec 04, 2012 at 18:12

@jph: What animated model format does it support ? Do .3DS files store rigged models ?

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Albertone 101 Dec 14, 2012 at 15:24

@Juggernaut: No, the .3DS file format doesn’t store rigged models.