look at my cool car

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rouncer 104 Nov 28, 2012 at 15:43

im going to see how well it imposters on the y axis :)
carhy.png

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rouncer 104 Nov 28, 2012 at 21:12

gave it a pretty render in blender.
cargoy.png

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Reedbeta 167 Nov 28, 2012 at 21:20

Kinda weird colors, did you turn on subsurface or something on the car shader?

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rouncer 104 Nov 28, 2012 at 22:53

yeh, thats sss alright. the subsurface in blender is top notch.

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tyree 102 Nov 29, 2012 at 05:42

it looks more like you sculpted it. instead of modeled it. it doesnt have that rectangular car feel to it

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rouncer 104 Nov 29, 2012 at 07:11

@tyree

it looks more like you sculpted it. instead of modeled it. it doesnt have that rectangular car feel to it

its actually a kit bash, its lots of pieces hammered together - if i had a better car kit, it was more of a factory kit, then it could come out a little more realistic looking. might spend some time making a better kit, actually - come to think of it. (you make the kit pieces out of primitives, then you wham the complex shapes together after the hard works done. - Imagine making a set of steering wheels, then they just union on at the end.)

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alphadog 101 Nov 29, 2012 at 14:23

It looks like you took the statement “skinning a car” a little too literally. The colors looks like real skin. :) It has a bit of a unique feel to the model, though. I like it.

Would turn off subsurface scattering. It doesn’t apply to what I assume is a metal car.