I’ve been evaluating Unity, UDK, Crytek3, and C4. Of those 4, which all
have good learning resources and active communities, which if any are
more suitable for a baseball videogame?
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I think they all have pretty good communities. I only have experience
with Unity, but I would say it’s more or less all right, depending on
how you feel about real time shadows, which only comes in the pro
version. The main advantages are that they get it running pretty well on
phones and tablets, although ports are expensive. I think the android
port is still free right now. I’m really only using it because I can put
the game on Kongregate when I’m finished. The best thing to do is
actually join the community and ask a few questions, see how you do for
responses. Unity is pretty excellent that way, plus there are a huge
number of free tutorials around. I don’t know what the editors are like
on the others, but Unity’s are excellent. Importing from most major
modelers is also very easy, including Blender, which is a good free