Sorry if this is the wrong place for my questions. I’m a brand new
member and this is my first post.
I have been developing and selling stand-alone games for Windows for
many years. Now, I would like to put one (or more) of my games online,
so that people can log in and play other people from around the world.
The games are written in C using National Instruments CVI environment
(if that’s relevant). I have a website (Amuseware) which is hosted by
Okay. The first question is: can I use my existing C code or do I need
to learn another language?
Would the game exist on the (IDCSoft) server and people would
download a client application?
Is the “game room” a separate application? And do I write that or buy
Are there tools out there designed for what I want to accomplish?
Thanks so much for your help.
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To answer your questions:
You can still use your existing C code. You will be required to
implement sockets in your game client and adjust the design of your game
so that it’s multiplayer ready. Meaning you need to include the option
to render additional players as well as send and receive various
messages over the network.
The client portion of your game will still be downloaded from your
CDN. The game itself will communicate with your game lobby to find
active servers that the player can join. These game servers can either
be hosted by you or on the machines of your gamers. Depends on what your
business model is.
Depends. You can create a separate dedicated server, which would be
required if you wanted to host the servers yourself. You could
optionally add hosting capabilities in your game client and let your
gamers run their own servers. Due to the specific nature of game
servers, there are no pre-made solutions for you. There are however
networking frameworks that you could use instead of rolling your own.
ACE is one of them, but
it’s a bit of a beast.
also has asynchronous support over the wire, but these are all C++
solutions. You could role your own as well, but this requires you read
up on socket programming. BeeJ’s guide to network
programming is a good starting point. This
will only get you talking over the wire though. It won’t help you talk
with web servers or create a client-server protocol for your game. These
are things you have to deal with manually once you can start sending and
receiving data via sockets.
Developing a game server doesn’t involve any tooling as much as it
does logic and programming. You can use drawing tools and office
software to help you document and plan your game protocol, but other
than that it’s a manual effort.