Game Engine question

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RaptorGames 101 Oct 22, 2012 at 20:06

I am looking to purchase a game engine similar if not frostbite 2. IW2 will work as well but activision probably has that one on lock down.
My question is for knowledge of any really advanced game engines that could produce the kind of effects seen on Battlefield 3 and MW3

As always reply or shoot me an email at: RaptorCreation@gmail.com

Ed Sandy, CEO RaptorGames

\~Change your thoughts and you change your world.
-Norman Vincent Peale

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Reedbeta 167 Oct 22, 2012 at 21:15

Okay. So…what is your question? We are not the Frostbite licensing department, you know.

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RaptorGames 101 Oct 22, 2012 at 21:29

@Reedbeta

Okay. So…what is your question? We are not the Frostbite licensing department, you know.

sorry I edited it!

Ed Sandy, CEO RaptorGames

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xenobrain 101 Oct 22, 2012 at 22:55

I have to get the obligatory comment out of the way first.

Judging from this and your other posts you seem to be looking to make a Battlefield-style game. My first recommendation is to start with a mod of one of those games (Battlefield 2 would be the starting point since BF3 does not have mod tools yet AKAIK. Crysis Wars may be a decent starting point as well). Make some maps, vehicles, weapons etc and see how far you get.

If after a few years (that’s how long it takes most mod teams if they ever even reach completion) you actually have a decent mod you can start working on an actual game, maybe even with some funding from investors! In which case choosing the engine will be the least of your worries.

If you choose to ignore this advice (which you almost certainly will…) then I would say the Torque engine would be an excellent place to start. It gets somewhat maligned in these parts, both fairly and unfairly, but it is extremely well suited to making games of the Battlefield style. It has excellent networking code and There is a lot of built-in logic for guns, vehicles, grenades, mines etc as well as environmental systems such as weather, forests, and rivers.

People run into trouble when they try to make… well.. anything else… But it is certainly well equipped to handle that genre. And completely free now with no hidden gotchas like the free versions of UDK, Unity or Cryengine. And perfectly good graphics rendering too, if you feed it some nice artwork.

Finally if you are absolutely dead set on BF3 quality graphics and environments and have the skill and manpower to pull it off *ahem*, well then Cryengine 3 is probably a good bet as it’s designed with those sort of environments in mind, has one of the very best renderers in the industry and seems to have solid net code.

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RaptorGames 101 Oct 22, 2012 at 23:00

@xenobrain

I have to get the obligatory comment out of the way first.

Judging from this and your other posts you seem to be looking to make a Battlefield-style game. My first recommendation is to start with a mod of one of those games (Battlefield 2 would be the starting point since BF3 does not have mod tools yet AKAIK. Crysis Wars may be a decent starting point as well). Make some maps, vehicles, weapons etc and see how far you get.

If after a few years (that’s how long it takes most mod teams if they ever even reach completion) you actually have a decent mod you can start working on an actual game, maybe even with some funding from investors! In which case choosing the engine will be the least of your worries.

If you choose to ignore this advice (which you almost certainly will…) then I would say the Torque engine would be an excellent place to start. It gets somewhat maligned in these parts, both fairly and unfairly, but it is extremely well suited to making games of the Battlefield style. It has excellent networking code and There is a lot of built-in logic for guns, vehicles, grenades, mines etc as well as environmental systems such as weather, forests, and rivers.

People run into trouble when they try to make… well.. anything else… But it is certainly well equipped to handle that genre. And completely free now with no hidden gotchas like the free versions of UDK, Unity or Cryengine. And perfectly good graphics rendering too, if you feed it some nice artwork.

Finally if you are absolutely dead set on BF3 quality graphics and environments and have the skill and manpower to pull it off *ahem*, well then Cryengine 3 is probably a good bet as it’s designed with those sort of environments in mind, has one of the very best renderers in the industry and seems to have solid net code.

Thank you for your informative response. I am taking this into consideration. If your are looking to work on said project with me (most likely not) the help will be most aprreciated! As always you can reach me any time of the day at RaptorCreation@gmail.com

Ed Sandy- CEO RaptorGames

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zynithra 101 Oct 23, 2012 at 09:15

I second what xenobrain said. CryEngine hasn’t (yet, afaik) released any information about licensing for commercial indie games, but both Unity and UDK (of which I personally prefer UDK) have very nice licensing plans for commercial indie projects, and while I don’t have much experience with Unity, I wholeheartedly recommend checking at least UDK out. Only your skills limit you, really, and you can make pretty much any type of game you can imagine using it. Also, CryEngine, UDK and Unity are completely free for development use, so you won’t have to worry about licensing until you actually release (and even then, Unity and UDK have their prices listed on their respective websites already). Have a go with those three before you decide to dish out money for something you haven’t yet used.

Pretty much any of the modern 3d engines can do what you are looking for, but like xenobrain mentioned, some of them have more of the stuff you are looking for implemented already.