I know there are like hundreds of these questions but none answers me.
I’m NOT a beginner in programming. I’ve worked in C,C++,PHP. So far,
I’ve used 2 engines. Allegro(library) and Unity. I’m familiar with
allegro. Although, i do not want to continue it since i cannot make a
career out of it and its not strong enough. Unity, well i think it
sucks. It gives me a “noob” kinda feeling. You gotta just drag-and-drop
everything and use pre defined tools with little coding work(i do not
want to start a ‘Unity vs other engines’ war. Its just my opinion).
I need something which needs more coding effort with less “software”
like feeling. The genre i’m looking forward to is FPS or TPS and
platform is PC. Its non-mmo. Graphics doesn’t matter at all. It would be
awesome if its C/C++ based engine and FREE.
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Take a look at Ogre. I would disagree on Unity, though. The only way
it’s easy is if you use pre-written scripts. You will need to write
plenty of code to make a game other than a mod of something that is
already around. The editors save a huge amount of coding, that’s true,
but it’s only placement coding and model loading.
If you’re looking for something that’s designed for programmers and
feels less like canned game maker software, then I think you would like
the C4 Engine. It’s entirely based on C++, it’s aimed toward FPS games,
and it runs on PC, Mac, and Linux. The only one of your criteria it
doesn’t satisfy is that it’s not free, but you get lifetime updates
after purchasing a license.
CryEngine might suit your needs, or
C4 (recommended above)
might be suitable. You could also have a look at
Personally I would suggest that you’re wrong about Unity though – it’s
a tool like any other, and can be (and is) used to create professional
quality video games. Allegro is also perfectly capable for appropriate
projects. Successful professionals use whatever languages, tools and
engines allow them to get the job done. “Thinking it matters that
you’re using ‘real’ languages and ‘real’
is #2 on my list of 4 reasons you aren’t a successful indie developer.
If it’s really just your personal preference you should do what you
wish, but don’t feel you have to choose “less noob” tools or engines.
Remember that players don’t really care how games were made as long as
it doesn’t negatively effect them – a rough installation process or
similar – they just care that it’s a good game.
Hope that’s helpful! :)
Sorry for double-posting, but you could also try Torque 3d which has
recently been open-sourced. You can find the engine
here, and documentation
provided under an MIT licence, and is very similar to the formerly