polygon model to sparse voxel octree

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rouncer 103 Aug 24, 2012 at 09:21

would using an aabb-> tri intersect be any good for developing a surface rep for an svo - or would that be really slow…

I guess yeh, too many tri tests would make it pretty darn slow, would there be some way to speed it up?

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rouncer 103 Aug 24, 2012 at 09:54

I thought more, and a binary space division system would work a treat there. Im guessing they are not computational to create.