For those of you without enough time and/or money for SIGGRAPH:
“Pixar’s Manuel Kraemer told the Siggrpah conference last week that the
code is used at Pixar and that a full release is due late in 2012.
Kraemer also said the studio has decided to freely licence some of its
patents to make it possible to use Open SubDiv without attendant angst
about future legal worries.”
Open Subdiv relates to subdivision surfaces. One would assume that,
coming from Pixar, there’s probably some pretty neat stuff in there.
Mind you, the license will apparently be Ms-PL, which is, well, not
totally open. (Essentially, Ms-PL forces derived work to adopt Ms-PL,
and limits your licensing choices. Not the most egregious of things, but
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Actually, a collegue just informed me the Github repo is up as of three
How soon is now? :)
I wouldn’t try to get near it for a while.
It was slashdot’ed
So it’s basically catmull-clark implemented in the GPU? Not really sure
I see the benefit in its current release. I mean it’s likely to be very
fast, but software based implementations are not exactly lagging in this
field, especially with today’s processors. Even an implementation I did
it in the tessellation stage, but that might be overkill for what really
should be done in the VBO construction stage. I suppose it might have
benefits if you’re building procedurally detailed worlds. Build a game
today that still looks great 20 years from now :D