I have just released the first stable version of the Modus C++ Music
Library (v0.50), which is intended to handle music from code. If you
want to build a musical application or integrate anything related to the
music into your video games or multimedia software, you might want to
take a look:
Since it has been released under the terms and conditions of the GNU
LGPL license, you can freely use it both for your commercial and
non-commercial applications. Of course I would appreciate any comments
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I have decided to change the license from LGPL to MIT for the Modus
Library. That can be good to know in case you are interested in using
it, since MIT is more permissive than LGPL.
Cool work, always nice to see another option, especially in this
category which is under served.
Also nice to move away from GPL. I vastly prefer the MIT license.
I will play around with this a bit later; what dependencies are there?
Should this be portable to Android(NDK) and iOS?
Thanks for your reply, Serapth.
The library itself has no dependencies. Only the sound generators do, as
they are based on external audio/MIDI engines (including the well-known
OpenAL and FMOD). Therefore, as long as those external engines are
portable Modus is portable too.
At the moment I’m working on a sound generator for iOS based upon
OpenAL, which will be included in the next release (v0.51), along with
some examples. Unfortunately I can’t tell you anything about Android,
since I’ve never worked with it, but I have known that both OpenAL and
FMOD can be used, so it should also be possible.
Released Modus v0.51, which includes examples for Windows, MacOSX and
Linux. Finally I haven’t included the iOS Sound Generator along with
this release as I am currently working on it, but it will be available
Released Modus v0.52, now with support for iOS: