Hi everybody. As it is the graphics subforum, I thought I could post a
review for a book about the Ogre3D graphics engine. If anyone among you
is interested in learning Ogre3d with practical examples, it could be
interesting. Especially if you don’t really know where to start with the
engine (Ogre 3D).
The title of the book says it all: “cookbook”. You won’t find lengthy
descriptions or useless babbling in this book: it is all about recipes.
It is divided in chapters with each of them about a specific subject
(initialisation, lights, materials, animations…) with several
This is not a book for total beginners who don’t know where to look but
for people with decent programming knowledge willing to learn more about
Ogre3D. Those people will find in this book great articles that go
straigth to the point. Have a look at the table of content (available at
and see if any of the subjects interest you. If it is the case, you’ll
definitely want to check this.
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