Hello Everyone, I just joined this forum to share my idea. An open
source trading card game. I plan on having users being able to design
their own cards for use in game, and I have listed some ideas below. I
will continually update this first post regarding the game design, so
My ideas so far:
Free Cards v0.1 - 7/24/2012
Each Deck of cards has one leader which is placed on the field at the
beginning of the game.
Each leader has a different leadership rating, magic skill, combat
skill, and essence type required to field them. NOTE: The leader is
always put down first, but the majority of your deck has to be of the
Pre-Coding Design Phase
*5 Cards Per Hand
Start with 20 life, when life hits 0, you lose ((I need a better idea
for a win/loss system and a health system))
*Six Basic Elements - *Water, Air, Earth, *Fire, Dark, Light
Each Monster has attack, speed, and defense.
Turns go like this:
((Energy Phase)) Player A first plays essences. ((Summon Phase)) Then,
he/she summons creatures, equipment, etc. ((Check Phase)) The player
checks for any affects on cards that would affect the player, ((ex: lose
1 life per turn)). Player B repeats the same process.
Attack/Battle Phase: Both players declare what actions they take
((actions being attacking with a monster, playing damaging spells,
etc.)) and execute them. The player whose leader has a higher leadership
skills always goes first for spells, but for monsters, monsters with
higher speed attack first.
Different Combinations of Elements
Earth+Earth = Gravity
Air+Earth = Dust
Water+Air = Steam
Earth+Fire = Lava
Earth+Air = Dust
Fire+Water = Stone
Light+Gravity = Time
*Each basic element has its own essence for use in conjuring creatures
or casting spells.
Complex elements (Gravity, Dust, Steam, Lava, Stone, Time) require you
to combine the essences to create quintessences.
*Each turn, each essence (or quintessences) create one energy of that
*Each summon requires a certain energy cost of one or more of a certain
element. Some will require a choice of two or three energies.
Each element has a certain summon set, AKA creatures that use energy of
the appropriate type to summon.
-In Addition, they will have a spell set, AKA spells that damage the
enemy, add health, boost monster power, etc.
***MORE TO COME***
NOTE: I need artists for cards for the future. But please, do not
contact me about art this soon, the game is no where near final and many
things are subject to change.
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