like most of my creations the main focus was for it to be unique
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not bad, probably was quite skilled to make, it looks like you made it
the hard way, poly modelling i dont touch the stuff.
cloth is nice, would be cool if it moved.
well Im going to skin it. I know its not uncommon now to sculpt a
character first. but I honestly dont need a sculpting program to make
anything. I gained skill before scultping programs came out. there great
for adding detail but for a base model. Its more hinderance than help
for me personally. I build wth patches and nurbs by the way. your right
poly by poly modeling is to tedious. I dont have that kind of time
yeh thats an understandable, the reduction process from the sculpted
models can be a little off putting. but i go the full bore, i even write
my own converters cause im just hooked on organic brushes making faces,
i dont mind the extra work converting to low poly, the normal map may be
a little texelly, but they still look good at fair enough distance to
fool you they werent reducted. *(dont worry i use them for full low
poly animation the same) me the actual process of lifting and placing
the points with my mouse just is too laborious, i prefer splashing
brushes, its just my style. keep yours it looks good.