3D Mathmatics

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xSyntaX 101 Jul 12, 2012 at 17:27

Hello DevMaster Community,

I am programming in C++ since 3 years, and wanted to begin with Graphics Programming.
So far I know it´s a fundamental to know linear algebra to programm graphics systems but I am visiting the high school in the 9th grade.
And we only did Linear Equations,Functions inc. Graphing them.
Could you recommend me Books to start with 3D Mathmatics ?

hope you can help me.

kind regards
Syntax

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lightxbulb 101 Apr 21, 2013 at 17:28

You can try to check some analytical geometry textbooks or some articles on coordinate systems, matrices, transformations in 3d(rotations, translation, scaling), dot product, vector product, projection etc.
I don’t know what level you are at now so here’s something you can try to check:

http://en.wikipedia.org/wiki/Transformation_matrix

http://en.wikipedia.org/wiki/3D_projection
If you don’t understand something feel free to ask. :)