You can try to check some analytical geometry textbooks or some articles
on coordinate systems, matrices, transformations in 3d(rotations,
translation, scaling), dot product, vector product, projection etc.

I don’t know what level you are at now so here’s something you can try
to check:

http://en.wikipedia.org/wiki/Transformation_matrix

http://en.wikipedia.org/wiki/3D_projection

If you don’t understand something feel free to ask. :)

Hello DevMaster Community,

I am programming in C++ since 3 years, and wanted to begin with Graphics Programming.

So far I know it´s a fundamental to know linear algebra to programm graphics systems but I am visiting the high school in the 9th grade.

And we only did Linear Equations,Functions inc. Graphing them.

Could you recommend me Books to start with 3D Mathmatics ?

hope you can help me.

kind regards

Syntax