global illumination on a 256x256 terrain patch

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rouncer 103 Jun 25, 2012 at 01:17

53288156.png

im not quite sure if ive got it quite right… ive put up walls around the edges of the patch
so theres something in the way for photons to bounce off of.

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rouncer 103 Jun 25, 2012 at 07:11

heres some path tracing on a 1024x1024 patch.

pathtracing1.png

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rouncer 103 Jun 25, 2012 at 07:15
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Stainless 151 Jun 25, 2012 at 09:15

Why don’t you grab a copy of giles and run it on the same scene?

Might give you some ideas