I am looking for a game engine with multiplayer support that allows for
players to place objects in the terrain. (eg. in TF2 one can place
teleporters, etc… or in minecraft one can place blocks). I don’t need
the placeable objects to be interactive like in TF2, but I just need an
engine that won’t make me code this from scratch. I have decent
knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of
Lua scripting, although I have only been at it for a few months) so I
should be able to handle most engines. I attempted to work with the Cube
engine, but unfortunately it wasn’t the best match for me. Can anyone
recommend another engine capable of this? Thank you.
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You can do that with most any engine. You just build it in advance and
then use a script to place it and operate it. Unity is a pretty good
engine with multiplayer that would do it. You use prefabs, in their
terms. If you watch a player shoot some type of bullet, that’s the same
thing. The player is creating the bullet when he pushes a button or
whatever. It was just defined earlier by the developer and then spawned
at the end of the rifle and given a velocity.