starting an fps game

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rouncer 103 May 28, 2012 at 03:07

ok, so ive got some dudes on a map.

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It just started off as a little map demo, now I want to turn it into a game. :)

Ive got collision detection, instancing, a large maximum map size (enough for an mmo), animation isnt implemented yet, so basicly i do the animation, get the dudes running around, give them guns, then i have to write the ai for the npcs.

I was just wondering if anyone had any thoughts or suggestions, what do you think of the screenshot? its about a months work so far. (I have another thread, realtime fire+ice, thats when I started this, about a month ago) but next on the list is running walking animation and getting the dudes to run around like in an fps.

Im using 3d coat for hipoly graphics, i convert to lowpoly normal mapped automatically on import into the engine.

shot33.png

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fireside 141 May 28, 2012 at 03:14

Looks like a fun project.

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rouncer 103 May 28, 2012 at 03:50

yeh im having fun :)
just adding animation and fixing collision detection bugs, hopefully get that done by tomorrow… then the only main thing left is ai!

it kinda reminds me of doom, so im wondering if i should add some green nukage. :)

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Stainless 151 May 28, 2012 at 09:48

:lol:

You are coming up on the wall now.

You have something that looks really nice, you are really enjoying it, now you are down to “then the only main thing left is ai!”

Then there is a GUI, player input, loading screens , title menu, game over screen, options screen, pause, sound effects, music, network code, load save game, ….. :P

It’s looking great, keep at it. Yell at us if you get stuck, or if you just get frustrated and need to vent steam. I certainly have a thick skin and you can throw as many <expletives deleted> at me as you need to.

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rouncer 103 May 28, 2012 at 10:04

hahaha your right, i try not to let it piss me off, but it does, it pays to have a break and have a bottle of beer every now and again, theres no end to the bug load… its a total stress out isnt it, and theres absolutely no reward except the game itself! :)

heres the startings of a terrain to go with the buildings, ive got this really cool idea to have separate uv coordinates for each terrain layer, that way i can splat curving roads on the surface.
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fireside 141 May 28, 2012 at 11:54

and theres absolutely no reward except the game itself!

Yeah, or just “making” the game. There’s a little reward in putting it up someplace and having other people play it, but mostly it’s putting something together and making it bigger and more polished. I’m not much of a game player, really, so this is what I do to challenge myself. I took a break from it for a while and got pretty bored.

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rouncer 103 May 28, 2012 at 12:16

landscape nearly in now…

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Stainless 151 May 28, 2012 at 20:35

@rouncer

hahaha your right, i try not to let it piss me off, but it does, it pays to have a break and have a bottle of beer every now and again, theres no end to the bug load… its a total stress out isnt it, and theres absolutely no reward except the game itself! :)

Have to admit. I got a little silly.

We used to go to the pub every lunchtime and every evening after work, then as we got more “corporate”, that all stopped.

Now, well as I said, I got silly. I bought a pub, and one thing led to another, and now I have four.

That’s a hell of a lot of stress relief. ;)