I did modeling in 3ds max and level design,i can not code at all,and i
need a light ,easy and free engine with enough features so i would not
need a programmer from the start ( to modify the engine to the game
needs - lets say a simple physics based 3d side scrolling platformer.
However i would try other tricks as possible when ever i can avoid
Which would be the easiest of these three engines as they are now..
If you know an easier than these that is also free ,let me know.
There is gameplay which looks to me clean and trusty and supports
platforms like android etc but i doubt it has editors yet and that is
light enough for me to use.
So next choice would be maratis which says can work on mobile also.
and there is cafu
I will check more the docs of these engines to see what they can do out
of the box ,but would like a second opinion.
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GamePlay is lovely. I’ve been playing with it a lot lately. Clean
architecture, small, easy to understand. But you WILL NEED TO CODE! The
character demo even provides a nice starting point for a platformer and
the spaceship demo implements a 2.5D camera. I think it needs a more
sophisticated resource manager for a full game though.
Maratis is quite nice as well. Again. pretty clean architecture, and a
promising level editor. You may not even need to dip into C++ to build
the game (or at least not much) since a lot can be accomplished with the
level editor and lua script behaviors. Lua coding is still coding
though, and there’s no way around that, it’s just much easier and
there’s a platformer-ish sample provided you can work from.
Cafu absolutely requires code. I’ve spent some time reading Cafu’s
source code and it’s rather messier than the above two. Also it’s GPL
license is far, far more restrictive than GamePlay’s Apache 2.0 and
Maratis’ ZLIB licenses, which combined with the less readable code was
enough to turn me off working with it.
Thank you for the reply.
Except maratis ,i heard Sandbox game maker,is quite easy and includes a
side scroller demo.
If it is simple as many say i might try that also.
Maratis 3ds max exporter seems not finished yet,so far supporting
Blender as modeler,and so
Maratis seems to be based on Blender, and unless you want to spend a
good while “ reinventing the wheel” i.e. tossing all you know of 3dsmax
and taking the at least 6 months it takes to learn Blender, then don’t
use Maratis. Go DxStudio instead.
veleran there isnt any way around coding a great deal when making a
game. all interactions and responses have to be coded. but you could
limit the amount of coding that your doing by using animation to move
things. instead of having a character move in place. have the character
actually move forward. instead of using physics to make a character jump
use animation. any object that moves do it with animation instead of
code that will save you time. then you only need to code the responses
that occur from whatever the animated objects collides with