Coding an atmospheric shader

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Gnarlyman 101 May 20, 2012 at 19:01

I’m using Unity at the moment and really want to implement atmospheric shading, which Unity doesn’t have natively as a feature. What would be the general shader logic to produce atm. shading?

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rouncer 103 May 20, 2012 at 20:03

whats atmospheric shading? the blue glow around the earth in orbit? :) (please explain)

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Gnarlyman 101 May 23, 2012 at 01:30

Ah…hot stuff Stainless. Thanks, I’ll be using that code.

I guess the main thing is that I’m searching/studying the “little things” that make AAA-game lighting and textures the stuff that they are. I realize that excellent textures and bumpmaps are created by top pros, and that some really busy shaders are there, but there’s always that “look” to a AAA (softer lighting, a pleasant atmospheric glow, particles wafting through the air, textures that look…just, better…etc.). I’m curious as to what the exact things are that make “that look”, well, “that look”.

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Xcrypt 101 Jun 06, 2012 at 15:04