I recently finished my 1st real “game” project using much of the
information I learnt from my C++ books.. you can find the game here..
Anyway… I am kind of at a loss of were to go from here… I have a
fledgling understanding of the c++ syntax and OOP structures, and now it
is most likely practice and experience that will make improvements…
the problem is I am not sure how to translate what I have learnt into a
more complex program.
I have been experimenting with SFML, the idea was to next create a basic
2D game.. say space invaders or tetris. The thing is I am having some
trouble making the transition from a console app that simply manipulates
user input and organizes output into something like tetris. It seams
there is a large step I am missing here in the learning curve…
What would you guys suggest for a beginner who has syntax and OOP
concepts understood (if not particularly proficient at yet) and would
like to move into something a little more complex than a console game?
Thanks for any advice..
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You should probably read a few tutorials on game programming and SFML. I
noticed the SFML site has a number of tutorials, but they don’t really
deal with how to make games.
This is what I found after a quick google search:
Obviously, you want to sample different C++ game tutorials. You are
missing info on the general architecture of a game. There’s also a Game
book worth reading.