Hi gang, I’m brainstorming ideas for a single player mobile 3d rpg game
I’ve been working on. It started as a “horror” type game but now is more
of just a hacknslash dungeon crawler in a “scary” environment with a
skill system and only melee attacks.
1) Moving/spinning floor traps, timing based, so at intervals different
chunks of floor drop and if you’re standing on it you fall onto the
spikes/lake of fire and respawn at the beginning of the “hazard” rather
than dying. You can just keep trying until you get across. Looks like
2) Bleeding wounds? This is first person, so I figured I could have an
icon display on the screen if you receive a bleeding wound for the
affected body part. To determine bleeding wounds, if the players health
dropped below a threshold value, they have a chance of receiving a
critical wound to 1 of 6 body parts. Depending on the severity of the
wound (affected body part, head and torso being most important) it would
do ticks of damage every couple seconds for up to a minute.
To fix bleeding wounds, you have to apply 5-10 bandages and wait longer
than applying normal bandages and you have a chance of “sealing the
wound” which fixes it.
Second way to heal an open bleeding wound would be with a restoration
potion that can be crafted or purchased, not dropped on monster loot.
3) Concussion blows and maybe other critical hits with real effects.
Concussion blow would make everything slow motion for a short duration.
4) Parrying. Currently you press the shield icon and it hides and plays
randomly 1 of 5 parry animations on the character, and temporarily
increases the armor rating. You can’t hold the button to constantly
parry, dunno if it’s worthwhile or not. I was considering replacing it
with a “rage” button that gives you some temporary buffs. Since damages
are tied to stats/modifiers I can just increase the stats temporarily to
give them a damage bonus.
5) Upgrading weapons, I was just going to let the player upgrade the
same weapon using ingots, gold, and a magic ingredient collected in the
dungeon to pay the blacksmith npc to apply magic abilities to the sword.
Anyone have any ideas or input? I need some fresh thoughts. Any good
reading material on single player mechanics? I’ve read a bit over the
years, really like rogue-likes.
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nice. i like the animations.