i’m new to game programming and Im studying how games are made. i’ve
always known that it seems to take lots of people on a team to make
these things. i’m sorry if this is a basic question, because i know its
probably obvious to everyone here, but what are the main tasks in game
development that require the most people? also what takes up the most
time in the development cycle? mainly i’m talking about the actual
making of games, not the marketing and publishing stuff.
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It’s not so basic question at all. There is no strict rule on what takes
up most time in the development cycle. It completely depends on the type
of and the magnitude of the game. Generally there are roles that should
be filled. These do not necessarily translate to the number of people as
especially in small projects people tend to have multiple roles. I
started writing, but
pretty much what I would have written about different roles and some
more. Of course not all of them are always necessary.
For a very small game all the roles may be managed by single person. For
a little bigger game it seems common enough that there are project
leader/architect/main developer and game designer/artist/musician. For
bigger games all these will simply be given to different people of
Usually at most about 4-5 people per manager is a maximum they can
decently manage. For bigger games there is often a hierarchy of
managers. It seems for larger games number of artists is what grows
most. Having an orchestra make the music probably drives up musicians
count. Still, there are usually few developers working on the
base-system. The rest of the developers are more game designers and in
content scripting and generation.