So… I have this wild Idea that I want to make a game! I know its
bloody hard work and takes a good lot of time, but if I can get a bit of
help and support I think I would be prepared to do it.
I want to make a Motorbike game. Where you ride motorcycles and it
specializes in Wheelie stunts. I want to have the physics or game so its
easy to lift the front wheel etc. Will be good to start out on a simple
So.. which is the best game engine to use with realistic physics? Too
many game engines out here have amazing graphics but the physics are
garbage. Also, I can’t do Coding. Everything about coding is a big no no
for me :D never liked that stuff. Maybe game dev aint my thing…
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There are a couple 3d engines that don’t have coding as a requirement.
You are right in choosing a physics type game for this, since anything
that has decisions needs coding. One is the Blender Game Engine. The
other is 3d Rad. The Blender game engine has the advantage of also being
a modeler for you to make your game models.
Coding can be a lot of fun once you learn it, so it’s something to keep
in mind for later. You can later add python scripts to the Blender game
A big problem with the physics-approach to racing games is that the game
often becomes boring or unplayable.
It is often a better idea to code something completely unrealistic, that
FEELS right, rather than a faithful simulation.
The experience of actual driving is so different from playing a game
that accurate physics simulations makes little sense. Your field of
vision is not the same, you don’t feel the G-forces and bumps on the
road, you have a very limited and inprecise input, etc.