This is a good example on how tricky it is to get an MMO right.
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A really amazing story. It boggles my mind how a game can drive a real
world economy like that.
Pretty soon we’ll have game economics courses in school :) About the
topic however, I think there’s more to it then game changes. They did
indeed make drastic changes, but they also had stiff competition from
Blizzard’s WOW. I distinctively remember reading about gamers flocking
to WOW in hordes. Blizzard learned an invaluable lesson that day about
MMO’s as well. I would wager what Sony did was nothing more than a
desperate attempt to increase their subscriber base. However, new gamers
flocked to WOW so instead of attracting new subscriptions, they just
alienated their existing subscribers and went home with nothing. I would
say that’s a bit of a gamble either way you look at it. Be happy with
what you got or try to breath life back into the product.
EO has a lead
who not only manages the virtual economy, but coordinates studies with
i think he got what he deserved, the sadistic entreprenuer.