Ideas for finding a team

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timlaw347 101 Feb 03, 2012 at 05:34

Hi there,

I have been (and still am) creating an idea which has led me to undertake a course in ‘Interactive Entertainment’ and will be beginning in September this year.

Over time other forums have helped me with ways to adapt and focus to the idea and morph it into something better by concentrating on it, but also focus on ‘game mechanics’ as an important process to build on, hence why I am taking the course to hopefully make it go even further.

So apart from these sites:

Gamedev.net
Game career guide
Gamasutra
Idevgames
Indiegamer

Are there any other ones that I can try and gather a team that would be interested in sharing an idea, without worrying about money until the time is right? If something was to interest them, are there places that will be in that realm of interest?

Lets face it, no one wants to work for free, but by the end of tomorrow I should have an artist who will be more than interested to join and develop on the concept with me for free to begin with.

If anyone is interested on what the concept is just let me know, and I can post what I have so far here to give you an idea.

Tim

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Stainless 151 Feb 03, 2012 at 09:58

I wish you good luck, but without a force behind development of a game, it will not get completed. Well the odds of it getting completed are about the same as winning the lottery, on your birthday, ….. without buying a ticket.

It starts out fine, all the “interesting” parts of the code come together quickly and you get a demo together. Then the trouble starts. You have to grind out the bits of code that are boring but very important.

Normally this is the job of the “Software Development Bastard” * to force through. In a work at home for free environment, this seldom happens.

Then you get the normal churn caused by the none digital life, people losing their day jobs, getting ill, getting divorced etc.

Finally you get personality and vision clashes. “I want the game to go this way”, “I want it go to that way”, ad nauseum

If you want to play with ideas, look at some of the RAD development tools and see what you can do on your own.

I really do wish you luck, but don’t stake your future on ideas you cannot bring to the light of day.

* Job title varies from company to company, but that is the real job title. Someone who is paid to be professionally unpleasant,

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fireside 141 Feb 03, 2012 at 17:05

I’ve found that the odds of completion go down with every person added to the team, also. I’ve completed one with two people in it. I’ve tried others that had five or six people and it just stopped from too many different ways of wanting to do it with no one wanting to do any work. If you’ve got one artist and you can program, go with it. Make a game that fits the size of your team, though.

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Stainless 151 Feb 03, 2012 at 21:41

I’ve done games on my own, procedural generation is KING! :)

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timlaw347 101 Feb 04, 2012 at 00:36

Thanks for the replies :)

It is, and will be safe to say my idea will grow and a team will grow along with it if people are interested. If it takes time (which it will) and you have support to back you
up ie showing your partner what you have and she loves it, then go with it…which will be the way I will be going from here on in.

You hear story after story, different things happen, because of different things happening etc etc.

Well I can assure you, unfortunately thats because you have negative people in your team or project. Mine will be different. Mine will be people who
want to do it. Why you might ask, and how do you expect people to come on board?

Firstly, I have an idea which is created around my life and a dream I had one day that did not leave me, and still hasn’t. Medically, I have a brain tumour
in my left temporal lobe, study full time in Accounting & Organisational Behaviour at the moment and will be defferring due to awaitng a biopsy date this month, but the
main reason is my idea grows day in day out. New characters come. The course I will undertake will make me get to where it needs to be, and my will to strive and succeed
in games design will get me there eventually. 24 month course, fulltime, starting in September. A link: http://brisbane.qant…gb/course/2488/

All that aside, this is not a ‘reach out and help me’ post, this is a ‘see if there is anyone who lives outside the payed area for the start and wants to work on something
interesting that could have the legs to walk in the industry’ once things keep building. My artist is meeting with me tonight after band practice; yep, I am a musician as well
and already have paid gigs which is why I am not employed…and hence the fact that interviews with employers, no matter how good your resume is pumped up with your
experience, once you let them know you suffer from epilepsy due to the tumour by being honest and upfront, you always miss out on the job.

That is why I am taking the ‘games design’ course. Because 1. My partner earns too much for me to receive government help. 2. Accounting is leading me somewhere but not
where I want to go. 3. I have created a story that relates to me and have good vibes from my closest to continue on it, and focus on it. 4. Trying to get employed and be upfront
to a company letting them know I have epilepsy fails every time. Eleven interviews failed. Used to be a Warehouse Manager for 3 years. Last job left was a Supply Chain Coordinator
for IBM which I left due to not only finding out I had a tumour and being surrounded by negativity, but family issues happened last year as well, including my father passing away.

I guess you can tell that if you are a negative person, you will never make my team, whether it grows to payed, or is payed and noticed eventually.

So when I talk to my bassist (the artist) tonight, I will confirm here that I have ONE artist back here by Monday, and continue to see if there is any ‘want’ or ‘interest’ to see what I have
in the midst already. It is all in a Word Document so far, and the ‘games mechanics’ are the things being worked on at the moment, as well as extra characters and level descriptions.

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Stainless 151 Feb 04, 2012 at 08:51

No one starts out as a “negative” person, they all bounce around like little puppies, excited with their tails wagging.

Then they stay excited all the way through getting the “sexy” bits done.

Then they go quiet as they get into the grind, the bit of the game coding lifespan that is the home of the professionals.

You have heard the theme tune a million times and really, really want to strangle the guy that wrote it.
You have seen the cut-scenes a million times and want to rip your hair out every time that character says that.
You think you have fixed that annoying bug, only for the it to come back as soon as you give it to the testers, who you now hate so much it hurts……

Professionals can continue to be civil and polite to their co-workers, get on with the job, and get the game complete.

Amateurs just leave. Stop answering emails. Change their skype id. Disappear.

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timlaw347 101 Feb 06, 2012 at 01:32

Well, you can picture me as the one that ‘won’t leave’, and the one that ‘won’t give up’ whilst study happens, even if all you say is true.

Ever seen clarity though mate?

Have fun while you keep frying your brain, and also trying to turn people away from developing games in the future, even if they don’t have the skills yet
but are going to get there because of their attitude.

Maybe you should write a book. Your words seems to want to go down that path. Touching sayings for a person who thinks he is obviously the god
of game creation, game study, game relevance.

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Stainless 151 Feb 06, 2012 at 09:28

@timlaw347

Well, you can picture me as the one that ‘won’t leave’, and the one that ‘won’t give up’ whilst study happens, even if all you say is true.

Good for you, but don’t assume that is the norm.

Ever seen clarity though mate?

I have 20/20 vision, earned through 30 years of experience. Have you tried removing your rose tinted spectacles recently?

Have fun while you keep frying your brain, and also trying to turn people away from developing games in the future, even if they don’t have the skills yet but are going to get there because of their attitude.

I am not trying to turn people away from games coding, I am trying to make sure people don’t get into the situation where they can’t afford to pay their bills because they made bad assumptions. There are a lot of people on this board with a hell of a lot of experience, listen to them and then make plans.

Maybe you should write a book. Your words seems to want to go down that path. Touching sayings for a person who thinks he is obviously the god
of game creation, game study, game relevance.

They wouldn’t believe it. The things that go on in the games programming world are often beyond belief. At the moment I am in the middle of an issue where some Chinese investors have just emailed all the developers in the company a contract of employment to sign. They work for the UK company. No idea what is going on.

By the way, my job title….. “Games Development Guru”

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timlaw347 101 Feb 06, 2012 at 23:24

@Stainless

Good for you, but don’t assume that is the norm.

I have 20/20 vision, earned through 30 years of experience. Have you tried removing your rose tinted spectacles recently?

I am not trying to turn people away from games coding, I am trying to make sure people don’t get into the situation where they can’t afford to pay their bills because they made bad assumptions. There are a lot of people on this board with a hell of a lot of experience, listen to them and then make plans.

They wouldn’t believe it. The things that go on in the games programming world are often beyond belief. At the moment I am in the middle of an issue where some Chinese investors have just emailed all the developers in the company a contract of employment to sign. They work for the UK company. No idea what is going on.

By the way, my job title….. “Games Development Guru”

Unfortunately for you and your (Games Development Guru) attitude, you do and have come across as the one who wants to see people
dissected by this business and turn them away before they get far.

Good luck with that, because your words are pathetically tough, and I bet you have socks full of ‘offloads’ in your room from overseeing
your posts to other people. Fail on this one mate, in a huge way. In fact you have made me even more focused on succeeding, so maybe
I will see you down the line sometime, and see where you sit then.

Focus on your outline of qoute 3, then divert to the last line of your reply, and have a look at why I have no time for people like you. Your
nickname should be ‘multi-qoute’…or hang on, here’s a better one, ‘multi-bat’, because I am sure you have plenty of time in your room to
make time for yourself…guru.

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timlaw347 101 Feb 07, 2012 at 07:45

So because Mr. Stainless has made a good meal of this thread, he can view my meal.

You obviously love yourself to no end, look at yourself, and jizz all over your work in your room upon completion and all over your fellow ‘work puppets’ pictures who do the work for you. You think of nothing but yourself and how your life could go, or more importantly, how ‘others’ lives can go.

Instead of passing on good information, you swallow a thread with negativity. Thats right, you do, otherwise you wouldn’t have replied in the first place.

Forums are to help, not to turn people away. And forums are for people like me to learn not to take sh*t from a pelican lover like you. So Mr. Guru, enjoy your space here from here on in, and request for me to be taken off the forums, because until then I will be a hawk on what you post from here on in sock filler.

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fireside 141 Feb 07, 2012 at 10:24

He was just giving his experience with freeware teams. Maybe yours will be different, but that’s what his experience is. There’s no sense getting so upset over it. Think about what it’s going to be like having a freeware team when you get this upset over criticism. My own experience has been similar to his. I’ve never gotten much completed except with one other team member because it always turned into a big argument and no one did anything. There have been freeware teams that have done well. A lot of open source projects, for instance. They do it by having clear assignments and finding motivated people. Everyone here wishes you the best of luck. We like games, that’s what we do, but we try to be honest with people. Most beginners take on too large a first project and end up giving up.

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timlaw347 101 Feb 07, 2012 at 21:33

I see where you are coming from, and unfortunately Stainless does not understand. His advice is to turn someone away and build them up to the bad things. Prep them. I don’t need that. I asked for advice and asked for interest, and now because I have drilled that guy due to HIS attitude, my name here is a waste of space. My idea is a waste of space.

In fact, Mr. Stainless has made my time for forum opinion sit in the ‘no share’ and build it yourself with the good people you have in your life, and stay away from even starting a thread asking for a interest in finding a team.

To be honest, if Stained is the type of bloke to offer that kind of advice, I am wondering how many people listen to him. No matter what skills and projects he has or has done, a negative and to the point attitude, and especially a tongue like his in words, is no help whatsoever.

A plus from him though…his tongue makes someone want to go further even quicker to shut people like him up. Prove my point, even if it comes across as ‘it will never be done’.

It will be done, because that is positivity, and that is what I breathe off. I don’t know what country Game Guru lives in, but I am from Australia, and if I was to show my closest this thread and see where he took it with his words…well, I would receive a high five, and be served a cold beer.

And Fireside, your honesty appreciated. Yours is in a better approach.

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Tillofolofogus 101 Feb 08, 2012 at 14:58

Hey Tim, I am a volunteer game designer with a various amount of other self taught skill.

I am extremely interested in starting this indie game developing team with you because I believe in indie success.

Success isn’t hard to reach if you have motivation, great ideas, and a great community behind you. Luckily, I have all three of those aspects.

Currently I am working on a fast pace Simultaneous Turn-Based Strategy game which, from what I’ve researched is a fairly rare genre of game.

What this means: This game I am designing could be the face of STBS games when we complete it. I already have amazing ideas and have shared

them with multiple people including other game designers. Sadly, they haven’t gotten back to me for several days and I am eager to start this project

with someone. I wanted to start a dev team so I found some and sent in applications but again no reply. Then I found this forum and found your post

literally 10 minutes ago and I’m like wow finally someone with the SAME idea as me!

Anyways, other credentials I possess are being a media manager to take care of the publicity of our new found company as well as the games we will

be making. I am also a basic Photoshop CS5 artist that can manage to draw small illustrations, youtube/website templates and logos of course.

Another area that I love is writing. I just finished a small fantasy novella (Small novel) called Mistveil’s Derivation. You can email me at

chfracassi1@cox.net or add me on skype: chris.fracassi1 to check out my work as a writer, graphic artist, and game designer.

Thanks for reading, hope to work with you soon!

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tyree 102 Feb 08, 2012 at 17:54

to timlaw, positivity will not get a game made. you became sidetracked because you didnt like what stainless said. whether or not someone you know, would agree with your response. will also not get a game made. stainless has made games as have many others here.

you should start making a game and see what happens once you run into the reality of making a game. opposed to speculating about it. and dont start off trying to make a big game. make the smallest, most doable game you can. what you should be looking for right now is gaining personal experience

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timlaw347 101 Feb 08, 2012 at 23:01

Delete this thread Moderator. If anyone else needs to be ‘watched’ it is the spikers - Stainless & Tyree - if you don’t see why, then like I said, delete the thread. There is no point in it being here, so take it off.