I’m a junior developer / web designer / 3d character designer. I’m
going to develop a 3d application that allows the interaction between
the user and an avatar via some inputs given by external applications
(using any kind of protocol, e.g. socket).
The engine i’m looking for essentially does nothing more than animate a
hi-def realistic character in real-time (i need neither to design any
HUD nor to develop mouse or keyboard input); i nedd it’s (very) good in
rendering, it’s able to communicate with external applications,
eventually cross-platform and able to deploy in web formats (not
necessary but it could be a good optional), it doesn’t need a lot of
programming abilities and costs under 2000$ (if it’s free, better! :)
So, would you suggest me some engine that fits my needs?
In my little research i’ve choosen two possble “nominees” that are
which I already know as a web developer (even if only DOM side), the
second because has a great feature for animating a character, especially
his expressions (unfortunately I don’t know C/C++ :( ).
I have 3 moths to develop the application, so I think more or less one
month and a half for 3d engine learning/integration.
Thanks for your help and sorry for my english!
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I think if you re-read your post, you’ll see you should go with Unity.
With only a month and a half to get up to speed, and three months to
produce something, you simply must leveragte your existing skills and a
product with a large availability of materials. That’s essentially Unity
In those 3 months I’ll only be involved in input handling (a month and
a half) and the correspondence between this input and the character
animations (the other month and a half); the character’s modelling,
animations (and so on) are not part of my job.
Anyway I think you are right: learning to use a more complex engine
(than Unity) and a new programming language probably it’s hard in less
than a couple of months.
Thanks for the advice, I’ll keep it in mind.. ;)
3 months is short to learn an engine and make a decent application. It
would be all right to make a simple application in that time using a lot
of existing scripts. Unity has a lot of commercial add-ons which may
ok, I got it; I have no other ways than use Unity..
thank you fireside ;)
what are the benefits in using the blender engine (a part from it’s
free and the help available on-line is virtually unlimited)?
Isn’t it quite hard to learn?
thanks in advance for your reply :)
It is powerfull, open 3d editor with integrated game engine. Scripting
with python is not so hard. IMHO, it is best choice for indie
P.S. I’m sorry, if my english is so bad. I’m russian :)
Don’t worry, I’m Italian and my english is not perfect too..
I’m not familiar with blender and I never planned to learn it, nor its
language script phyton, I think I’ll take a look at some tutorials
on-line and take a sense of how difficult it is. :)