my "dude"

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rouncer 103 Jan 06, 2012 at 21:25

made with 3d coat.
knight5.png

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rouncer 103 Jan 06, 2012 at 21:51

WEAPONS!
knight6.png

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rouncer 103 Jan 06, 2012 at 22:43

looks better without ao, im finding…
knight7.png

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rouncer 103 Jan 07, 2012 at 00:10

more updates…
knight9.png

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rouncer 103 Jan 07, 2012 at 00:20

about happy with it now…
knight10.png

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rouncer 103 Jan 07, 2012 at 01:41

more proportionate fixes.
knight13.png

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darksmaster923 101 Jan 08, 2012 at 20:25

that sword looks like it would be way off balance.

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tyree 102 Jan 09, 2012 at 05:16

the last looks better but its mostly wider. you should try box modeling the character before sculpting it. then you only need to add detail once your scultping and not keep reshaping it

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darksmaster923 101 Jan 09, 2012 at 09:52

also, the arm muscles are kind of weird. the biceps i don’t really see, and theres some weird muscle sticking out above the elbow. the calves look like they’re longer than the thighs, and the pelvis should be wider

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tyree 102 Jan 10, 2012 at 23:45

this was done in a 3d program without sculpting. anything with color that looks like detail was painted on. it has form without being sculpted.

this approach might be easier for you to get the base shape than sculpting I couldnt post an image. here is a link

http://bleed.kuheo.com/bodypaint.html

here are two more that I did for others

quick hand
http://bleed.kuheo.com/handquick.html

you should try box modeling the body out. foot goes here, calf here, knee here, pelvis, etc. while it may not look like it. thats how the first link is made

patch box model
http://bleed.kuheo.com/patchmodelbegin.html