I was just thinking about these short game contests and wondering if
they are a good thing or a bad thing. It’s true that a lot of games go
unfinished because we don’t have a deadline, but is it better to just
pump something out or would it be better if these games never saw the
light of day? The vast majority are games you won’t remember after 15
minutes of play time, and I generally only look at the winners. Some of
them might be good ideas if they had spent more time on them. I actually
contributed to a contest, but it was more like a month thing, which
seems a lot better to me. These short things seem almost more like
exercises in uselessness with a name on it.
Please log in or register to post a reply.
It depends on how mature your development environment is.
When I worked at Gremlin Graphics I was sat in a meeting and we were
discussing new projects. Ian was talking about doing a snooker game and
some of the guys thought it would be too difficult to do in 3D (this was
in the days of the Atari ST and Commodore Amiga). While in the meeting I
coded up a snooker table with all the balls and a little bit of physics.
Okay the balls were really planets from FOFT, and the physics assumed
the spheres were actually cubes, but it took me 10 minutes
Sometimes a contest like this can be used as a test bed for ideas. Okay
you are not going to be able to write stunning new special effects and
commision new music, or get megabytes of new graphics done, but you can
test game play.
I think game play is one of the things that we have lost in modern
times, the focus has gone into graphic display code and making things
look stunning rather than finding new fun things to do.
A short time span game contest SHOULD focus the mind on game play rather
than 1024 lights, real time shadowing, megatextures, particle effects,
etc. etc. etc.
Note the SHOULD
Personally, I think they do more harm than good. It’s too much of a rush
and most games look like a rip off because a genuinely new idea takes a
lot more time to work out. The only good that comes out of it as far as
I’m concerned is people get a better handle on how long something will
take to complete and make projects that are actually completable, rather
than starting huge projects that get abandoned when they find out how
much work they are. I’m sure they are also putting together packages
that streamline game making, but that’s kind of a double edged sword
also, because it’s also limiting. I’m not against these contests, just
the ones that are one or two days in nature.