I noticed this when I first started but after several projects. it seems
very counter productive to animate something and object in a straight
line. thru code, instead of importing it in as animation and then just
pointing it at the object its tracking.
clean up would not have to be done. it will loop back to its starting
position or collision would handle it. if the object collided with
another object on the way
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I have no idea what you’re talking about. Can you elaborate? Maybe draw
some diagrams to explain what you mean?
You mean writing a single line of code to move an object seems easier
than importing the animation from some file format at first, but is too
limited once the animation becomes any more complex?
I agree. Tiny hacks that seemed easier than the proper solution quickly
adds upp and makes the whole code an unruly mess.
I think he means the opposite. I could be wrong though. Like, you have a
cannon and you make an animation for it to go up and down. Then you can
just play a certain frame of animation rather than rotate it through
I’m not sure myself. I guess it depends how complex the object is. If
it’s complex, and you can adjust the animations independently, it would
probably be easier. I’m pretty sure in Unity you can set bones to track
objects. I think a heavy duty coder would rather code it and a light
duty coder (like myself) would rather use an animation. Math is only for
when I get desperate.
partially what geon said is right. especially the the 2nd half but
fireside is right I meant the opposite. it is common practice to code
things that really dont have to be coded.
everything in an engine has to be coded to be controlled. but not all
motion should be coded to create the motion. even something going in
straight line gets coded. it strikes me as a bad practice. there is
never a shortage of objects and task to be coded. in the most simple
why create the extra work when it isnt necessary. it also limits the
creativity of the game. when motion in generated thru code. the main
focus is getting the code to work. so how creative can anyone afford to
be when motion is generated thru code