Lolwut?!?

I don’t understand what you are asking. Are you asking how to implement an event-based architecture in a game?

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Lolwut?!?

I don’t understand what you are asking. Are you asking how to implement an event-based architecture in a game?

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Hi,guys!

I read a lot about,game is something like discrete events simulation,update a game world,just take the states at previous time t-dt,some events just happened right now at time t,and dt(time step) as imputs to update method,then the method use them to determine states at time t,use the new states at time t to go physics simulation,collision detection,and so on,and then render the new game world at time t,repeat this process until we want to exit!Update method just a event handler!

So do i think right?How do i implement this!Any suggestions?!

a new guy thank you!